Oldboy, Remakes, and Korean Psychological Horror/Thriller

Cover of Oldboy (2003) movie

Have you ever watched a movie and only realized about 3/4 of the way through that… it feels awfully like I’ve watched this before? This was what happened not too long ago when I watched Oldboy (2013). Except I hadn’t watched this version of the movie, so I hadn’t watched it before, exactly. But I had watched the original Korean Oldboy (2003), and while there were some differences and to be quite honest I didn’t remember that much about the premise of it (or at least I didn’t remember enough to read the synopsis for the American remake of the movie and go “hey, I think I’ve seen this before”), by the time the big plot twist/reveal happened, I realized I’d seen some version of it, because I knew exactly what was happening – unfortunately not early enough to not have watched most of the movie, but it dawned on me that yes, I had watched the original, and that yes, even though I didn’t remember much of the original, it felt like the original was better*.

If you haven’t watched Oldboy, I won’t spoil it for you – it’s a bit of a doozy – but I’d recommend watching the original Korean one, if you’re interested in it. I feel as though we must’ve talked about Korean psychological horrors & thrillers before on this blog**, but there’s something about the art of psychological thriller, whether it’s going way beyond anything you might’ve considered in the realm of possibility for the film or in the subtle horror of seemingly nothing really happening in particular, that I find Korean cinema has perfected to a T, and with both TIFF and October coming up, this feels like a good time to share some unsettling recommendations.

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Fantastic Fictional Libraries

Libraries are magical places, and I don’t just say this because I’m a huge library nerd. Besides, I’m in good company being one; Sir Terry Pratchett, in his Science of Discworld (Vaughan doesn’t have our own copy, but you can borrow Overdrive books from our partner systems using your VPL library card) books says, “There is no higher life form than a librarian.” I’m one of those, too, mainly due to my love for libraries and what we do. Where else can you come to borrow free books/movies/games/any of the so many other collections we have without paying a dime*1? We’re a place to cool off on hot days or warm up on cold ones, and there’s no pressure to buy anything. Do you need access to the internet or even a whole computer? We’ve got you covered! And all of this isn’t even touching on our programming and staff expertise. There’s a reason that a TV aardvark*2 once sang that “Having fun isn’t hard when you’ve got a library card.”  But while all this is magical, it’s also ever so mundane. Our dragons, unicorns, robots etc., are all contained within the pages of the books on our shelves*3. Some books contain even more magic than others, for described on their pages are libraries whose magic is far more than mundane. Dragons*4 stalk their halls, the books they store come to life and attempt to escape, and if you travel far enough and know the way, you can even use them to travel through time itself. If libraries have always seemed to be mystical places to you, these books will help reinforce that feeling.

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Type Talk: Gamified Reads

In honour of VPL’s ongoing Reading Challenge and this year’s Summer Reading ClubType Talk is a series of blog posts on non-traditional or uncommon storytelling formats, genres or structures, which both challenge our idea of what storytelling is and will perhaps inspire us to try a new kind of media we might not have before.

Today’s post will be on Gamified Reads!

You may be wondering what on earth gamification is, but have no fear, Dr. Zachary Fitz Walter has a neat definition for you:

“Gamification is the application of game-design elements and game principles in non-game contexts. It can also be defined as a set of activities and processes to solve problems by using or applying the characteristics of game elements.

Games and game-like elements have been used to Educate, Entertain and Engage for thousands of years. Some classic game elements are; Points, Badges, and Leaderboards.”

gamify.com
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