Marcus is NOT happy to be stuck in after-school film class... until he realizes he can turn the story of the cartoon superhero he's been drawing for years into an actual MOVIE! There's just one problem: he has no idea what he's doing. So he'll need help, from his friends, his teachers, Sierra, the strong-willed classmate with creative dreams of her own, even Tyrell, the local bully who'd be a perfect movie villain if he weren't too terrifying to talk to. Making this movie won't be easy. But as Marcus discovers, nothing great ever is--and if you want your dream to come true, you've got to put in the hustle to make it happen.
Priya Chakraborty plans a birthday party for her first client, Layla Aunty, personalizing everything from the invitations to the menu in Aunty's favorite color, but as party-time finally arrives, Priya is nervous something will go wrong.
"Priya's party-planning business is hired to put together a henna-night party for teenagers! Priya gets more and more nervous as she struggles to find a theme for the party."
Priya is helping Maddie plan a mermaid-themed sleepover party at Maddie's new apartment where they come up with lots of fun activities and decorations, and Priya has some extra special surprise decorations for Maddie's room.
"When Peter leads two Tinkerers to his family's inn in Stargazers Valley, he imagines they're like other astromancers, researchers from the Imperial College who study starstuff. The valley is a special place, where the magical aurora called the Skeins appear in the sky and starstuff falls in their wake, as thin and wispy as fluff from a seed pod. But starstuff is powerful, and astromancers are the only people allowed to handle it -- a law enforced by the strict and stealthy Outbounder Task Force. When Peter discovers the Tinkerers have used starstuff to invent an incredible not-a-clock that can turn back time for a few minutes, he realizes it's his chance to undo his mistakes: if he can go back and put away his new boots, he doesn't need to add their destruction by falcons to his list of ten worst mistakes (#7: stepping on a star-eating newt). But while using the not-a-clock is easy, stopping using it is hard. And maybe not everything that feels like a mistake at the time actually is"--